2004
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On the Point Where Architecture and Interaction Design Meet
Architecture • Interaction Design • Pervasive Computing • Seams
Interaction designers who wish to design in the space of pervasive computing should pay close attention to lessons from architecture on place and social infrastructure.Digital Ground • Malcolm McCullough
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On the Limits of Technological Futures
Pervasive Computing • Place • Technology • Situatedness
Be wary of visions of the future that overlook the value of context and require people to give up aspects of their humanity to better configure with the technology or product.
Digital Ground • Malcolm McCullough
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On Digital Ground
Place
The idea of “digital ground” is a plea for interaction designers to create more opportunities to feel a sense of place. This entails fostering existing patterns of community and promoting agency through embodied participation.
Digital Ground • Malcolm McCullough
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On Places as Accumulators of Value
Place
We can understand a sense of place as a starting point for a new way of measuring the value of our experiences and interactions; a more expansive measure than solely economic models of value that often leave us bereft of the feeling of being human.
Digital Ground • Malcolm McCullough
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On a Typology of Situated Interaction
Interaction Design • Pattern
Borrowing from ideas on architectural type, we might develop a typology of situated interaction. This would be a set of patterns of human interaction each characterized by the protocols, etiquettes, and activities accumulated in a place.
Digital Ground • Malcolm McCullough