Architecture
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On the Point Where Architecture and Interaction Design Meet
Architecture • Interaction Design • Pervasive Computing • Seams
Interaction designers who wish to design in the space of pervasive computing should pay close attention to lessons from architecture on place and social infrastructure.Digital Ground • Malcolm McCullough • 2004
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On the Ways Architecture Attempts to Exist Outside of Time
Architecture
Many standard processes in architecture actively shut out the forces of time, change, and use, transforming the work into a more manipulable abstraction. But this move has a negative effect on the architect’s ability to see the social and political dimensions of their work.
Architecture Depends • Jeremy Till • 2009
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On Architecture As Political
Architecture
Any work of design or architecture is inherently concerned with social ethics, whether you acknowledge it or not—which is probably why you should acknowledge it.
Architecture Depends • Jeremy Till • 2009
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On Lo-Fi Architecture
Architecture • Everyday • Situatedness
Lo-fi architecture is shorthand for an approach to architecture that embraces everyday life, with all of its complexity and contingency, as the context of design and looks to create the space for it to unfold.
Architecture Depends • Jeremy Till • 2009
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On Being an Inauthentic Phenomenologist
Architecture • Embodiment
Phenomenology has some useful philosophical ideas for design, but some can also come off as confusing and alienating. So, take the parts that are useful (the focus on lived, human experience of the world as starting point) and drop the rest of the baggage that comes with it.
Architecture Depends • Jeremy Till • 2009
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On Architect as Sense-Maker
Architecture • Interaction Design • Facilitation
The role of the architect can be seen less as an expert problem solver, and more as a citizen sense-maker who brings together conflicting voices into a coherent, responsible design.
Architecture Depends • Jeremy Till • 2009