Technology
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On the Limits of Technological Futures
Pervasive Computing • Place • Technology • Situatedness
Be wary of visions of the future that overlook the value of context and require people to give up aspects of their humanity to better configure with the technology or product.
Digital Ground • Malcolm McCullough • 2004
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On What People Can Do and Technology Can't
Technology • Service Design • Human-centeredness • Participatory Design
Technological development is not autonomous, nor inevitable. A focus on human judgement and collective action should inform our design actions as a society, so that we are actively deciding how technology should change the world, rather that just assuming that it does.
In the Bubble • John Thackara • 2005
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On the Value of Tempo
Technology
Healthier experiences with technology put the pace of fast or slow under our control, rather than assuming that faster is better.
In the Bubble • John Thackara • 2005
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On the Value of Locality
Place • Technology • Embodiment • Situatedness
Technology design should focus less on how to move things more efficiently and more on how to make the right local connections that would have gone unrecognized otherwise.
In the Bubble • John Thackara • 2005
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On the Value of Diversity
Technology • Seams
For more resilient and innovative experiences, design should strive for diverse interactions, work in between diverse communities, and recombine diverse models.
In the Bubble • John Thackara • 2005
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On Being Master of One’s Own Stuff
Technology • Human-centeredness • Participatory Design • Making
The experience of manual engagement with our world, of making and fixing things, is vital to the idea of human agency and dignity, but is often denied by designed objects that seek to smooth the rough edges for us.
Shop Class as Soulcraft • Matthew Crawford • 2009
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On How Technologies Participate in the World They Represent
Technology • Embodiment
Technology can represent information, but it also embedded in the world and practices of the people who use it. When designing, consider the information that is not carried directly by the technology, but communicated through its use.
Where the Action Is • Paul Dourish • 2001
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On Two Watersheds
Technology • Systems Design • Sustainability
Any industrialized institution will go through two watershed moments. At first, its progress provides clear and substantial benefits to society. But second, its overdevelopment begins to run counter to its original goal and in fact becomes destructive to society.
Tools For Conviviality • Ivan Illich • 1973
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On Our Relationship to Our Tools
Technology • Human-centeredness • Making
Tools (in the broad sense of purposely shaped systems and objects) are vital to social relationships and the way we understand the world. Design should take measures to protect our access to tools.
Tools For Conviviality • Ivan Illich • 1973
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On Making as Political
Technology • Participatory Design • Making
Every act of even simple creativity is inherently political in that it represents worldview that empowers people to make choices and shape the things around them. We should protect this self-expression, especially as we develop the design of online and networked platforms.
Making Is Connecting • David Gauntlett • 2011