Everyday
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On Social Fiction
Pattern • Everyday
Meaningful, sustainable interaction design should be rooted in aspects of everyday life, pursuing a kind of participatory social fiction, rather than a spectacular science fiction.
In the Bubble • John Thackara • 2005
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On Embodiment and Meaning
Embodiment • Everyday
The cognitivist frame, one that separates representation from action, has shaped the design of computer technologies. Embodied interaction is an alternative perspective that prioritizes our interaction with the real, everyday world as the site of meaningful experiences with technology.
Where the Action Is • Paul Dourish • 2001
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On Lo-Fi Architecture
Architecture • Everyday • Situatedness
Lo-fi architecture is shorthand for an approach to architecture that embraces everyday life, with all of its complexity and contingency, as the context of design and looks to create the space for it to unfold.
Architecture Depends • Jeremy Till • 2009
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On Everyday Creativity
Participatory Design • Everyday • Making
When we understand creativity as a process with a focus on the emotions it arouses and the presence of the people involved (rather than as some exclusive talent), we frame even the simplest craft activities of everyday people as empowering, meaningful, and important.
Making Is Connecting • David Gauntlett • 2011
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On the Posthuman Everyday
Pervasive Computing • Technology • Everyday
The posthuman everyday is a world in which technological movements have been assembled to override human discretion, judgement, and intention with the needs of our technological systems.
Note: The above summary is in my own words.
Radical Technologies • Adam Greenfield • 2017
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On the Characteristics of Design Thinking
Human-centeredness • Everyday • Making
The range of capabilities that make up design thinking include human-centeredness, divergent/convergent thinking, experimentation, and storytelling.
Change By Design • Tim Brown • 2009